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2012-05-25

  • 22:57 UTC (diff) (history) cw:IncludingPopularWebServices . . . . AlexSchroederincluding popular web-services into the community-wiki and vice versa; Alex is sceptical, as always
  • 19:57 UTC (diff) (history) cw:Talk . . . . MattisManzelfar bigger than I first thought
  • 19:11 UTC (diff) (history) cw:ConnectedWebServices . . . . MattisManzelthe web-services the community-wiki is connected to
  • 18:29 UTC (diff) (history) cw:CommunityLocalNames . . . . MattisManzel
  • 09:31 UTC (diff) (history) Comments on Persistent Campaign Setting . . . . Simon ForsterI like the idea of a persistent setting, and I ran my old Greyhawk campaigns this way, although I haven't done anything like it for a while. Hopefully that'll change in my next one.
  • 08:37 UTC (diff) (history) Persistent Campaign Setting . . . . AlexSchroederRob Conley is writing about persistent campaign settings and in part 3, he answers some of Brendan’s questions. I think I decided to keep running campaigns in the same setting when I read one of Rob’s older posts back in October of 2008. I’ll call them Rob’s Fantasy Sandbox Rules…

2012-05-24

2012-05-22

  • 21:40 UTC (diff) (history) cw:ImportantThings . . . . 178-83-215-45.dynamic.hispeed.chPerhaps you feel that you can't write about the things that are important to you. You lack words, you feel awkward exposing yourself, and maybe you're right.
  • 18:00 UTC (diff) (history) Comments on Thinking About Solar System RPG . . . . HaraldAwesome, insightful thoughts. I am still trying to pull my thoughts about why I don't want to do Solar System as originally planned, but it seems you two nailed it pretty well so far. That said, tastes . . .
  • 13:55 UTC (diff) (history) Even More Recommended Dungeons . . . . AlexSchroederThere you go – if you don't have the time to read them all, those are my recommendations for the moment.
  • 12:12 UTC (diff) (history) Thinking About Solar System RPG . . . . AlexSchroederI want to preserve what I said back then on my blog instead of loosing it in the depths of Google+: The story felt like epic high level D&D without all the pain that high level D&D 3.5 would add, but the actual game experience felt blander than the simple Labyrinth Lord games I like to run.
  • 09:27 UTC (diff) (history) cw:Talk . . . . MattisManzelsecond facebook group for demonstration purposes
  • 06:10 UTC (diff) (history) cw:InterMap . . . . 178-83-215-45.dynamic.hispeed.chPics
  • 05:44 UTC (diff) (history) cw:SoupExplained . . . . MattisManzelthe soup of the community-wiki, explained

2012-05-21

  • 23:01 UTC (diff) (history) Comments on Unregelmässige Spieler . . . . AlexSchroeder@Domani: Die Idee mit den Exchange Points versuche ich auch immer wieder zu bringen, aber den anwesenden Spielern passt dies meistens nicht so recht. Und ich habe mich noch nie getraut, Jeff Rients' Triple Secret Random Dungeon Fate . . .
  • 22:53 UTC (diff) (history) Intensives Spielerlebnis . . . . AlexSchroederNatürlich versuche ich auf andere Art und Weise, ein intensives Spielerlebnis herbei zu beschwören. Es basiert nur nicht auf charakterbezogenen Plots.
  • 13:54 UTC (diff) (history) cw:2012-05-20 . . . . MattisManzelexperiments to include popular services into the community-wiki and to include the talk into the facebook page for the community-wiki

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